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- Doug here,
-
- > I must say the alpha stuff was very nice, indeed!
-
- Let's see what the level-building headcases come up with when they start
- using it for real. :)
-
- > What I wanted to ask is if it's possible to do the effect with a coloured
- > "light beam" as well?
-
- Yes - good idea. If I make the alpha tables dynamically allocate on demand,
- then you could have any colour you want, so long as you don't have too many
- colours on each level (the tables would be built as the wad gets parsed).
-
- Also, the texture could be flagged to switch off when the owning sector drops
- below a specified light intensity - that way you could produce flickering beams
- as well. Would make a great laser fence!
-
- I have another more advanced version for later which uses the DSP to perform
- 5-bit alpha masking - so we can use animated bitmaps to create effects like
- smoke passing through the beams. It's going to be a little slower still, but
- might be worth the small cost if used carefully. :)
-
- I planned to use it for realtime lens-flares on 'hot' spots like weapons firing
- and things blowing up. Might look very nice indeed.
-
- Doug.
-
-